While testing browser graphics performance across different devices, I came across https://volumeshader.co/ and found it surprisingly useful for seeing how well hardware handles real-time rendering.
It runs entirely in the browser and uses volumetric raymarching instead of traditional 3D models, which makes it a solid way to stress GPU shader performance and observe FPS differences between phones, laptops, and desktops.
I tried it on a few systems and the performance gap was immediately noticeable, newer GPUs stayed smooth while older devices struggled to keep up.
If you like experimenting with performance, optimizing setups, or just pushing your hardware a bit, it’s a quick and interesting test to try.
Would be interesting to hear what results others get on their devices.
#volumeshadder #android #gaming